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Comandos 3: Destination Berlin
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» Structura jocului Comandos 3: Destination Berlin a fost complet remodelata. Comandos 3: Destination Berlin prezinta harti mai detaliate, mai mici, care ofera misiuni mai orientative de actiune. Jocul incorporeaza situatii complet noi, cum ar fi: ambuscade, asalturi, etc. Jocul are 3 campanii principale: Stalingrad, Europa Centrala si Normandia. Fiecare dintre aceste campanii cuprinde situatii tactice diferite, deasemenea sunt prezentate scenarii nemaivazute in jocurile anterioare Comandos. Pentru prima data in in aceasta serie, exista si un mod multiplayer, pana la 8 jucatori, in care iti poti utiliza abilitatile tactice pentru a juca online sau intr-o retea locala. Comandos 3 ridica la un nivel grafica extraordinara de detaliata si jocul cel mai captivant al seriei Comandos.
(Sursa: Lubrifiant sexual)
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Armed & Dangerous
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» Planet Moon si Lucas Art au lansat de curand acest 3rd person shooter cu o grafica excelenta, voice acting, umor pur britanic si muzica foarte buna.
» Poveste jocului este una destul de simpla. Intr-o lume fantastica si ciudata o "echipa" de trei hoti care se numesc "The Lionhearts", pun la cale un jaf pentru al inlatura de la putere pe tiranicul rege Forge. Pentru al putea inlatura de la domnie ei trebuie sa fure "The Book of Rule". Pentru aceasta insa, ei trebuie mai intai sa-l gaseasca pe Rexus. Acesta este un batran orb insa este singrulu care poate dezlega vraja ce previne folosirea cartii. Jocul este presarat cu filmulete absolut fascinante. Povestea si jocul in sine sunt insa interesante si dintr-un alt punct de vedere, adica nimic nu prea este luat in serios in acest joc. Dar o sa va placa la nebunie. "The Lionhearts" este formata din Roman, Q si Jonesy.
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Tenchu: Return From Darkness
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» Zombies and cleavage and carjackings and ninjas, oh my! They're the unholy quadrinity, the archetypes from which so many of our contemporary video games stem. So, let's get this out of the way first: Yes, Return From Darkness is a conversion of the previous PlayStation 2 release Tenchu: Wrath of Heaven... but there's more in store here than your average port.
» First, the set up. The dark, mysterious, and altogether rude Tenrai has himself a massive army of ninjas, footsoldiers, and other examples of assorted goonery. It's not looking good. As one of three ninja do-gooders -- lithe ninja hottie Ayame, the silent, well-balanced all-around-safe-bet Rikimara, or the hard-working, vigilante-minded "Doctor" Tesshu -- you've been tapped by Lord Ghoda to ruin Tenrai's Big Adventure in the deadliest, most honorable way possible.
» Each playable character has his/her own unique missions and goals, including assassination, political intrigue, and out-and-out thievery. Moves and items are also expanded, allowing for stealthy body hiding, an increased arsenal of stealth weaponry, and even direct mental manipulation of selected targets -- that's right, who's up for a little forced, orchestrated muscle movement? Maybe a little involuntary suicide? All in favor, raise your hands!
» Obviously, Xbox functionality is an important arena and allows for a new cooperative mode, as well as player-versus-player stealth-match competition using 19 playable characters. There are also team-based co-op missions in at least six initially available multiplay-enabled maps. Gamers who prefer to go it alone can enjoy at least two new levels (tucked off in side-quests) called the Samurai Mansion and Deserted Pagoda -- ambient weather, destructible barriers and items, hidden zones and all -- in addition to a dozen other nicely detailed levels already in place.
» The capability of the new Tenchu to support voice chat isn't merely a neat extra touch, it's crucial to conquering the cooperative experience, to giving each player a sense of which foes take priority, or allowing players to coordinate a flawless co-op stealth kill. And it had better be flawless -- the hitch to killing is that if either teammate is spotted during some of the co-op missions, it's over for both players. There's nothing so un-stealthy (and entertaining!) as two would-be couch-ninjas yelling at each other about who blew whose cover.
» We've already mentioned that players can pull off some new moves, but what's more important is that the main gameplay mechanics will show some tweaking and improving. It's nice to blend into the wall with some low-tech optic camouflage or chuck some incriminating bodies into the shadows to speed things along, but it's even nicer that enemy guard AI is notably more suspicious, capable, and aggressive, and can now summon other guards if something in the area seems fishy. Oh, wait... that's not better for you at all, is it?
»
What is better is the fact that the option to restart more readily and fairly punctuates the levels. Some of Tenchu's earlier penalties were just brutal and unduly frustrating. It was enough to make even a serene ninja start spouting all kinds of dishonorable language. And there is just no way to look serene in the act of violently defenestrating an Xbox controller -- and believe us, we've looked into the matter thoroughly.
» Tenchu: Return From Darkness incorporates all that Wrath of Heaven-ly goodness and promises to make improvements across the board, from lighting to control to raw dollar-for-dollar content. If the designers make good, Return From Darkness will be a wannabe-ninja's dream. Our stealthy agents are skulking into the shadows in preparation for a full review even as you read these words, and we may fling a silent, stinging update into your necks before March comes. Sleep with one eye open.
(Sursa: GamesDomain.Yahoo.com)
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Crimson Sea 2
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» The first Crimson Sea has been called "Dynasty Warriors in space," since the two games clearly shared a game engine. But where Dynasty Warriors focuses on classic hand-to-hand combat, Crimson Sea features plenty of futuristic firepower and action. In the sequel, you're essentially facing endless waves of vicious green aliens intent on "reproducing" by taking over your body. You play as one of two characters, Sho or Feanay, each having a few psionic attacks and a grand helping of good ol' firepower.
» Combat is fast and frantic, and the controls seem to keep up. You'll notice a lock-on feature, which lets you keep shooting at your designated alien while jumping about and dodging shots. Each character has two rifles and a quasi-sword to use for attacks, along with a few psionic abilities to protect themselves and assault their enemies. The characters can also slow down time for a few moments, allowing them to either fire their weapons extremely quickly or just hack and slash at lightning speed.
» As you kill aliens, you gain experience in a simple RPG-like way, and you can also pick up items to upgrade your weapons. Certain weapon power-ups can affect a weapon's attributes, like boosting its rate of fire or damage, while others give you special ammo for a limited time. The basis of this game is shooting as much and as quickly as you can, but the minimalist RPG elements should add a bit of depth.
» You'll play through up to 60 levels here, more than double the number found in the first Crimson Sea. Each level is not necessarily tied to the next, allowing you to pick and choose between available missions in areas open to you. You can also go explore areas without selecting any particular mission, just beaming in to go kill stuff and gain experience. Some new mission types will appear this time around as well, like escorting friendlies or intelligence gathering.
» Though the PS2 is handicapped by only having half the controller ports of the Xbox, Crimson Sea 2 features the multiplayer that its Xbox predecessor lacked. There's a co-operative mode, where you and a buddy get locked in a room with a seemingly endless supply of respawning monsters, working together to defend an objective from destruction. A similar mode has you competing for points gained by killing baddies. And then there's a pretty standard versus mode, where you try to kill your friend. Unfortunately, no true co-op mode integrated with the campaign will be present.
» Though we didn't play the finished version of the game, what we saw was already looking and sounding quite good. Very dramatic cinematics and musical scores, a trademark of the recent Koei games, gave everything a polished feel. Graphics seemed a bit on the plain side, about on par with the latest Dynasty Warriors efforts, but without all the annoying fogging effects, largely thanks to mostly indoor environments. Most levels are set in deserted complexes or bizarre alien areas, and you'll also find the occasional interactive computer terminal or low-scale puzzle here to break up the monotony of lots of killing.
» Crimson Sea 2 is coming together as a considerable improvement over the original. The graphics have downgraded slightly in the transition from the Xbox to the PS2, but the fast-paced gameplay and low-level RPG elements remain. Look for our full review in March when the game hits shelves.
(Sursa: GamesDomain.Yahoo.com)
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